My UT2004 portfolio

I plan to prepare detail pages for map, about the development, what I learned, interesting stuff, credits, etc. Later. ;-)

Fourth: CTF-KG-RGB

Started: Summer of 2006 (alpha was very long on my disk)
Released: April 26th, 2007

CTF-KG-RGB is part of the Kranial Mappack #1 (check Kranial Games). However it were BuFers like Taleweaver and Turns2Ashes with UCMP member Sjosz who influenced the level most and provided the feedback (or enthusiasm ;-)). I tried to create solid map with great fun factor. It is somehow more modest on purpose (maybe too modest when talking about texturing and decos), but if you are interested in gameplay you should be satisfied. Built for 4on4 TDM.

RGB gas processing facility was never in red numbers. Owning company - RGB United - can't know what the problem is because Rubingas and Bigryum are extremely valueable. And RGB United is also the only company who posses the secret of how to trasform Garnitum into these two precious substances.
Transformation process however requires regular breaks at night... and here came the Liandri with the idea to use the facility for their bloody sport. RGB facility is well-suited for CTF because of its shape. And spectators love to see people falling into the Garnitum too.
Of course - Tournament Lease for night costs something... and yes, RGB United really can't know what the finacial problems are about.

CTF-KG-RGB

Links:
Review on Insite (5.5/10)
Download from BU FileWorks (whole mappack)
Info on Mapraider
Release thread on BuF

My third map: DM-TCMP-Taboo

Started: April 22th, 2006 (I took a break after Getherto, entered Ci, and so... :-))
Released: May 17th, 2006

DM-TCMP-Taboo is my contribution to TCMP project. However it were BuFers like Taleweaver and Turns2Ashes with UCMP member Sjosz who influenced the level most and provided the feedback (or enthusiasm ;-)). I tried to create solid map with great fun factor. It is somehow more modest on purpose (maybe too modest when talking about texturing and decos), but if you are interested in gameplay you should be satisfied. Built for 4on4 TDM.

Magic place where decay is losing its fight with timelessness. Cursed and abandoned, forgotten yet discovered again. Nobody knows if this underground castle is safe enough - even for tournament rages.

However... Taboo is already broken.

Taboo - central areaTaboo - DD roomTaboo - hallway to a100Taboo - a100 areaTaboo - shock room

Links:
Review on Insite (7/10)
Download from BU FileWorks Info on Mapraider
Release thread on BuF
Release thread on Atari
Alpha/beta thread on BuF

My second map: DM-Getherto

Started: February 11th, 2006 (the day after DoomRecall was released, or even the same day)
Released: April 1st, 2006 (wasn't intentional ;-))

DM-Getherto is "green industrial". It is created for TDM - best for 2on2 or 4on4. Duels are possible, but they may have a slower pace. ;-) In any case, gameplay and flow were the first things on my mind.
Map was accepted pretty well and it is played on a daily basis on some announced servers (I know about LOB by name, but there are other). According to public announced servers stats it already left behind maps like DM-1on1-Lacrima, DM-Sirea or DM-Mako.

When Liandri corporation opened 'JAR-34' arena (Just Another Rankin - 34th industrial in its possession), no one could expect that players would name the arena on their own. Liandri chose an interesting man to make an arena keeper. Merty Getherto, former gardener and sprayer, surely imprinted his individuality to the face of the arena. Nobody calls it by other name but 'The Getherto'. And he is also funny guy, really. Even Malcolm likes talking with him for a few minutes before he enters another match to win.

Getherto - central areaGetherto - super-shield roomGetherto - bio-gun passageGetherto - DD area - bottomGetherto - DD area - top

Links:
Review on Insite (7/10)
Download from BU FileWorks Info on Mapraider
Release thread on Atari
Alpha/Beta thread on Atari
UT2004Stats
Read full story of Getherto, if you are interested in development

My first map: DM-DoomRecall

Started: Few days after Xmas 2005 - my first shocks with UEd ;-)
Released: February 10th, 2006

You should not download this map except in cases of unbelievable curiousness. My first real map is Getherto. This one started with my very first room and after a few layout ideas I decided to finish it. Layout itself is quite interesting, but gameplay suffers because of cramped corridors where lucky spammers rules and also because of some other experiments I made on this map. You can at least compare the progress, although if I never released it, my portfolio would look more pro, wouldn't it? :-)))

When rogue scientists started to develop TOD (Tank Of Doom) vehicle to satisfy one weaponry corporation, they did it with pure intentions - to help human forces in war against Skaarj on ground. It was their bad luck that they discovered much more than ion cannon for the tank and goverment intervened. Swift assault on this facility broke down whole secret organization and government stole the TOD plans - but who knows how many other secret projects were doomed in that time.

DoomRecall - green tank room with flak - topDoomRecall - splash tube with DD and LGDoomRecall - grey hall with a100, rocket and shockDoomRecall - a50 hallway

Links:
Download from BU FileWorks
Release thread on Atari
UT2004Stats